Mech-a-thletes

Jarold sng 01 biped day 01
Early Development sketches for a Melee, Bipedal, fast attack unit
Jarold sng 02 quadruped day 01
Early Development sketches for a Ranged, Quadruped, mid speed attack/support unit
Jarold sng 03 biped day 02
Selected Bipedal with first detail pass. initial idea was to incorporate replacement parts by different manufacturers
Jarold sng 04 biped day 02
Streamlined forms for more organic and flowing lines
Jarold sng 05 biped day 02a
New color schemes developed Option A
Jarold sng 05 biped day 02b
New color schemes developed Option B
Jarold sng 05 biped day 02c
New color schemes developed Option C
Jarold sng 06 biped day 02c
Final development was to explore more humanoid proportions for rigging and mocap animation efficiency.

All designs are copyright © 2017 Augterra Inc

Early 2017 i got the opportunity to work with some friends again for a combat mecha video game.
The design language has since developed into something more tactical-
with that; I have received the clearance to share some of the early development designs.

the base idea is Athletic looking mechas-with urban fashion thrown into the mix. A big reference point mentioned by the client was Robo Rekall along with the Exo species from Destiny.

cheers!