Rough 3d block out in collaboration with a 3D artist Ed Zhang. I kitbashed the mecha arms and reworked the proportions in Maya LT.
One of my earlier ideations. What i realized was the design lacked attitude- and looked far too tame.
at one point i was looking into 4 arms. but in the end- i scrapped it due to redundency.
however i felt i was getting close to where i wanted with respect to the body.
Here's a full view of an older Metal Head concept of mine.
Along with all it's previous iterations. In the end i really wanted to streamline the design and push the attitude further towards my dystopian cyber Asia theme.