Hermit Tank : GITS reimagined concept art

Main concept 3Q front

Main concept 3Q front

Main concept 3Q Back

Main concept 3Q Back

My initial planning and goals listed out. I don't normally create an image like this- but I will have these points in my head when i set out on a design

My initial planning and goals listed out. I don't normally create an image like this- but I will have these points in my head when i set out on a design

Here's the raw images used to add detail and structure to the raw render. I like to add brighter colours to my materials; this makes it easier to change the colour in PS later.

Here's the raw images used to add detail and structure to the raw render. I like to add brighter colours to my materials; this makes it easier to change the colour in PS later.

Final concept with photobash elements applied and minor paintover. The key i think is investing in a good image library before beginning.

Final concept with photobash elements applied and minor paintover. The key i think is investing in a good image library before beginning.

A simple diagram showing how i like to distribute my detail. Especially since i am approaching this from a Minimalist approach.

A simple diagram showing how i like to distribute my detail. Especially since i am approaching this from a Minimalist approach.

Raw renders from Blender, with my notes on what views are important for client review

Raw renders from Blender, with my notes on what views are important for client review

Quick gifs showing my lazy style of modelling. I limit myself to just adding edge loops and extruding.

Quick gifs showing my lazy style of modelling. I limit myself to just adding edge loops and extruding.

similar approach to cylindrical meshes

similar approach to cylindrical meshes

Meshes all intersect; to keep the modelling process simple, fun and design driven

Meshes all intersect; to keep the modelling process simple, fun and design driven

Final model with very basic forms, Blues started as Cubes, Reds - Cylinders and Greens - Spheres

Final model with very basic forms, Blues started as Cubes, Reds - Cylinders and Greens - Spheres

a big bonus of 3D is that i can iterate quickly and think about weight and balance constantly

a big bonus of 3D is that i can iterate quickly and think about weight and balance constantly

Also, simple Mesh Parenting allows the model to be posed if needed in an Illustration or Key Scene

Also, simple Mesh Parenting allows the model to be posed if needed in an Illustration or Key Scene

My method of lazy texturing, Blender's automatic UV mapping and a tileable Camo pattern (or any texture you like)

geometry pointiness is to add an "edge pass"- but you need need dense poly models for this to work.

My method of lazy texturing, Blender's automatic UV mapping and a tileable Camo pattern (or any texture you like)

geometry pointiness is to add an "edge pass"- but you need need dense poly models for this to work.

I wanted to do something fun on the weekend, so i thought of designing my take of the Tachikoma or Spider tank from Ghost in the Shell. There was a request for breakdowns and process images- so i created a series of images to explain my workflow.
Model was blocked out and rendered in Blender, and final art in Photoshop