This was a personal exercise designing in Blender-
once again to get more comfortable creating more complete outcomes from the software.
the modelling process was fairly simple hack and kitbash from tank models and some generic mech kitbash sets;
the interior was done the same way- utilizing purchased models and manipulating them to fit the design.
everything was rendered in cycles and the final stills was cleaned up in Photoshop
Final turnaround from Blender- rendered in Cycles
Final hatch animation from Blender-
rendered in Cycles