Mech-a-thletes

All designs are copyright © 2017 Augterra Inc

Early 2017 i got the opportunity to work with some friends again for a combat mecha video game.
The design language has since developed into something more tactical-
with that; I have received the clearance to share some of the early development designs.

the base idea is Athletic looking mechas-with urban fashion thrown into the mix. A big reference point mentioned by the client was Robo Rekall along with the Exo species from Destiny.

cheers!

Early Development sketches for a Melee, Bipedal, fast attack unit

Early Development sketches for a Melee, Bipedal, fast attack unit

Early Development sketches for a Ranged, Quadruped, mid speed attack/support unit

Early Development sketches for a Ranged, Quadruped, mid speed attack/support unit

Selected Bipedal with first detail pass.
initial idea was to incorporate replacement parts by different manufacturers

Selected Bipedal with first detail pass.
initial idea was to incorporate replacement parts by different manufacturers

Streamlined forms for more organic and flowing lines

Streamlined forms for more organic and flowing lines

New color schemes developed
Option A

New color schemes developed
Option A

New color schemes developed
Option B

New color schemes developed
Option B

New color schemes developed
Option C

New color schemes developed
Option C

Final development was to explore more humanoid proportions for rigging and mocap animation efficiency.

Final development was to explore more humanoid proportions for rigging and mocap animation efficiency.