Mech-a-thletes

All designs are copyright © 2017 Augterra Inc

Early 2017 i got the opportunity to work with some friends again for a combat mecha video game.
The design language has since developed into something more tactical-
with that; I have received the clearance to share some of the early development designs.

the base idea is Athletic looking mechas-with urban fashion thrown into the mix. A big reference point mentioned by the client was Robo Rekall along with the Exo species from Destiny.

cheers!

Jarold sng 01 biped day 01

Early Development sketches for a Melee, Bipedal, fast attack unit

Jarold sng 02 quadruped day 01

Early Development sketches for a Ranged, Quadruped, mid speed attack/support unit

Jarold sng 03 biped day 02

Selected Bipedal with first detail pass.
initial idea was to incorporate replacement parts by different manufacturers

Jarold sng 04 biped day 02

Streamlined forms for more organic and flowing lines

Jarold sng 05 biped day 02a

New color schemes developed
Option A

Jarold sng 05 biped day 02b

New color schemes developed
Option B

Jarold sng 05 biped day 02c

New color schemes developed
Option C

Jarold sng 06 biped day 02c

Final development was to explore more humanoid proportions for rigging and mocap animation efficiency.